Whenever I try to boot up the game, it crashed saying
"(Pokemon Essentials V17.2)
RuntimeError
Message: Field"
It does this when trying to load the trainers.txt file, when I looked, the entire file was blank, after copypasting the default trainers from another trainers.txt file, it still comes up with this error.
I have a problem with my version of Pokémon Essentials ... I almost finished my project, but I got a weird error when selecting a partner, although I followed the example of route 3. The error occurs during the battle, where my partner (who was already registered and selected in the file trainers.txt) does not appear (trback pictures is present). His pokémon instead appear, but do not attack. Who can help me?
Error Name is "TypeError", "Symbol as array index".
P.S.: Sorry for my English :_D
What are your favorite electronic giant, my favorite is that of Samsung, because they make an really cool smartphone and i need to buy it one, but i don't have an smartphone one from Samsung and my parents need to earn money one.
Is there a way to add in static versions of the beasts, Mew, and Celebi that use the unused sprites of them in the game data? I'm unfamiliar with editing/adding static Pokémon battles.
And yes, I'm referring to the GBA games (Fire Red specifically).
Hello, I've been playing Pokemon for about 9 years now, pretty much since DPPt. I used to be an anti-smogon noob back when I did not know better, but have had an itch to battle competitively over the past few years.
At this point, I have plenty of time to breed competitive Pokemon, but the main issue is I don't like facing people who I don't know, and as such shy away from battling randoms. And finding people locally who play Pokemon at any kind of level is sort of hard to do (my younger brother plays Pokemon but he could care less about doing anything with me, too busy with CS:GO/R6)
I don't mind learning competitive battling, but I'd be much more comfortable in a small, tight knit community that would be there to help me learn the ropes. Are there any communities you can direct me to?
Would anyone be willing to trade their modest Articuno for my timid one on LGPE? I want to try an agility set so the extra speed isn’t that useful to me
Happy birthday to one of my closest friends ever: Janna, aka. Sheep! She's a an absolute sweetheart -- a really kind and caring person, who helps all in need, not to mention doing phenomenally as Pokecommunity's site owner.
Truly, I'm fortunate to get to know her, and I'm really grateful for all her years of service for this site. So, today, she deserves an extra special birthday greeting; I hope you all will join me, on hosting this party, to wish our Sheepy friend a happy birthday, and wish her many, many great fortunes for her to come, because she does deserve it! Once again, happy birthday Janna, and I hope you have a great day. <33
This hack is an update of my previously 2012 version of this hack (Pokémon Yellow Advanced). It is considered final! However, like before, your name will be NINTEN, while your rival name is SONY.
Here is the list of the majority of the changes that I did:
- Almost all Pokémon learns at least 1, 2 or 3 new moves at level 1! They are picked from their Egg moves list, or move tutor, up to Generation 7, even including Let’s Go Pikachu/Eevee.
- Geography has been enhanced! Routes are expanded a little, with some empty houses to make them habitable! (Just for decoration, you know)
- Gyms leaders, Rival battles and Elite 4 have changed significantly! They are all harder than before! Some have brand new Pokémon too!
- Your rival’s starter is a Dratini.
- You can now buy almost all TMs at various Marts through Kanto (Except useless ones like TM36 (Self-destruct) or TM04 (Whirlwind). For example, you can buy TM19 and TM48 at Pewter City’s Mart.
- Some attacks have been readjusted to future games. Like:
- Karate Chop is Fighting-type
- Gust is Flying-type
- Sand-Attack is Ground-type
- Mega Drain has a power of 75 and Absorb has a Power of 40 (That’s the same as LGP/LGE)
- Jump Kick and Hi Jump Kick have power of 100 and 130 respectively (Like since Black/White!)
- Dig and Fly has power of 80 and 90 respectively (Like since Diamond/Pearl!)
- Other moves have been adjusted according to 7th Gen (Sun/Moon positives changes in Power only).
- You can get Mew via a In-game trade! (Cool!)
- The Snorlax on Route 16 is level 35 (The other at Route 12 is level 40), Zapdos is level 45, Moltres is still level 50, Articuno is level 74 and Mewtwo is level 80.
- Game corner prizes have changed: Meowth, Ekans and Koffing (Counter 1), Omanyte, Kabuto and Porygon (Counter 2), and PP UP, Moon Stone and Master Ball (Counter 3).
- Wild Pokémon have changed significantly in every routes, areas or caves, and even in the sea (See a joined Word Document for details). Also, each Pokémon is sure to appear in the wild in this game, but some are really very rare!
- Some dialogs have changed or have been improved!
- You can buy Rare Candies at Celadon Dept-Store (5F), which are sure to help you in the later part of the game. (Note you can still trade Pokémon by using TGB DUAL, and since traded Pokémon grow faster, it will sure help!)
*** Simple trainers battles hasn’t changed at all, and I am sincerely sorry, I wasn’t still able to do it…
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Download the IPS file from this post (see attachament):
Patch this file using Lunar IPS to an original English Pokémon Yellow ROM.
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Also, some pictures and documents about this hack are joined in this post. It includes full guides of the game, such as rivals battles, pokémon locations and more.
There is also the link of this hack's web site in one document, but it is also on Zopher.net now. I can't post the link of the hack's website on this post, coz I'm not allowed to do it...
After almost a 1 year hiatus I'm back on pokemon and trading!
I'm LF Missing Gen 7 Events and a few Gen 6. Also LF shiny Celebi/Deoxys/Manaphy/Shaymin/Darkrai with OTs & TID's I don't have!
As a new proejct I'm also collecting Safari, Sport & Dream Ball shines!
A comprehensive list with details of what exactly I am LF can be found in my tradeshop.
I'm also accepting Gen 5 & 6 Events that are not listed in my FT pages.
Needless to say that I'm not LF anything that I already have, so please check my shop thoroughly before offering something!
All pokemon in my tradeshop are FT; and pelase the read the INTRO page carefully before proceeding to the LF & FT lists!
I’m returning, hoping to stay for a while! I joined way way way back, and looking to get back into Pokémon for S&S. Also modded Anime & Manga for a period of time, which ended due to availability reasons.
I work as a Pharmacy Compliance Coordinator, I’m engaged to the love of my life, I have 2 dogs(both shepherds) and a cool grey cat.
When I was using the HTML Map Generator, the map image that I'm trying to put the points on won't show up. I had the correct map name and wait for a few minutes and the image won't show up.
hai..im just playing pokemon X and Sun, i hope i can get special pokemon for competitive or bredding parent...anyone can help me please ...thank you so much...
Hi guys! I'm new here. I'm building my own hack rom from scratch using decomp Pokeeemerald. Everything is great, I'm replicating my own town (Lido Di Ostia - Rome) but now I need to modify the region map. I know there are several tools for that but they are implemented on the rom binary version.
Is there a way to modify the region map using decomp & disassembly?
Hello folks im trying to use the trainerbattle command in a specific way,
I will spare you the Details its just 3 consecutive Battles out of a pool of 5 possible Trainers.
Im thinking that LASTRESULT should behave like a variable, because it is.
Is it possible to store the Value of a Trainerbattle in this Variables and execute
a Trainerbattle with it?
what im doing is using the command random to give me a number between 1-5
Code:
#org @roll1
random 0x4
compare LASTRESULT 0x0
if 0x1 goto @1
compare LASTRESULT 0x1
if 0x1 goto @2
compare LASTRESULT 0x2
if 0x1 goto @3
compare LASTRESULT 0x3
if 0x1 goto @4
compare LASTRESULT 0x4
if 0x1 goto @5
then I let the number decide wich trainerbattle the script should execute.
What Im trying here is to store the Values of my trainerbattles in LASTRESULT. I think my Problem is this exactly, Im thinking that LASTRESULT cant Point to Trainerflags,
This is the part where I try to apply a Trainerbattle to the Value stored in LASTRESULT
Whenever I start a Battle I get a glitched out Trainer without Pokemon