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[Idea] Pokémon gauntlet (name subject to change)

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Now this is gonna be a lot. This is my very first post so I might put it in the wrong place I’m sorry if that’s the case. I wanna make an extremely big either rom hack or just hack I need to know if it’s possible. Are their limits to what you can create within rpgmaker? Or others? When I say big I mean like bigger than any Pokémon game I’ve come across. Hack or not

FT: HA Galarian Corsola 3-4 IV LF: Shinies, masterball, zamacenta

[General] Looking for a Scorbunny

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Need a Scorbunny, can trade a Sobble or a Grookey in return

Decent help

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I need Arctovish to finish my Pokédex. I can help you with pretty much any you need.

[Essentials Script] Push Rocks Confined on set Terrain Tag

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Here's some code for a pushing puzzle where the rocks are confined to a small area.



You need to set up RoughFloor in PBTerrain.

Code:

module InterpreterFieldMixin
  def pbPushThisSokoban
    case $game_player.direction
    when 2 # down
      tag=$game_map.terrain_tag($game_player.x,$game_player.y+2)
    when 4 # left
      tag=$game_map.terrain_tag($game_player.x-2,$game_player.y)
    when 6 # right
      tag=$game_map.terrain_tag($game_player.x+2,$game_player.y)
    when 8 # up
      tag=$game_map.terrain_tag($game_player.x,$game_player.y-2)
    end
    if tag == PBTerrain::RoughFloor
      pbPushThisEvent
    end
    return true
  end
end


You'd use it in the same way as the regular strength rocks, except by calling the pbPushThisSokoban method instead. This script does not require strength to be able to push the event.

Still playing?

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Been almost two months since the game came out. Are you guys still playing, or have you put the game down? For those who put it down, do you plan to pick it back up when the DLC comes out?

[Film] Oscar Nominations 2020

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Quote:

BEST PICTURE
"Ford v Ferrari"
"The Irishman"
"Jojo Rabbit"
"Joker"
"Little Women"
"Once Upon a Time...in Hollywood"
"Marriage Story"
"Parasite"
"1917"

ACTRESS IN A SUPPORTING ROLE
Kathy Bates, "Richard Jewell"
Laura Dern, "Marriage Story"
Scarlett Johansson, "Jojo Rabbit"
Florence Pugh, "Little Women"
Margot Robbie, "Bombshell"

ACTOR IN A SUPPORTING ROLE
Tom Hanks, "A Beautiful Day in the Neighborhood"
Anthony Hopkins, "The Two Popes"
Al Pacino, "The Irishman"
Joe Pesci, "The Irishman"
Brad Pitt, "Once Upon a Time...in Hollywood"

FOREIGN LANGUAGE FILM
South Korea, "Parasite"
Spain, "Pain and Glory"
France, "Les Misérables"
North Macedonia, "Honeyland"
Poland, "Corpus Christi"

DOCUMENTARY (SHORT)
"In the Absence"
"Learning to Skateboard in a Warzone (If You're a Girl)"
"Life Overtakes Me"
"St. Louis Superman"
"Walk Run Cha-Cha"

DOCUMENTARY FEATURE
"American Factory"
"The Edge of Democracy"
"Honeyland"
"For Sama"
"The Cave"

ORIGINAL SONG
"I'm Standing With You," "Breakthrough"
"Into the Unknown," "Frozen II"
"Stand Up," "Harriet"
"(I'm Gonna) Love Me Again," "Rocketman"
"I Can't Let You Throw Yourself Away," "Toy Story 4"

ANIMATED FEATURE FILM
"How to Train Your Dragon: The Hidden World"
"I Lost My Body"
"Klaus"
"Missing Link"
"Toy Story 4"

ADAPTED SCREENPLAY
"The Irishman"
"Jojo Rabbit"
"Little Women"
"The Two Popes"
"Joker"

ORIGINAL SCREENPLAY
"Marriage Story"
"Once Upon a Time in Hollywood"
"Parasite"
"Knives Out"
"1917"

ACTOR IN A LEADING ROLE
Antonio Banderas, "Pain and Glory"
Leonardo DiCaprio, "Once Upon a Time...in Hollywood"
Adam Driver, "Marriage Story"
Joaquin Phoenix, "Joker"
Jonathan Pryce, "The Two Popes"

ACTRESS IN A LEADING ROLE
Cynthia Erivo, "Harriet"
Scarlett Johansson, "Marriage Story"
Saoirse Ronan, "Little Women"
Renée Zellweger, "Judy"
Charlize Theron, "Bombshell"

DIRECTOR
Martin Scorsese, "The Irishman"
Quentin Tarantino, "Once Upon a Time in Hollywood"
Bong Joon-ho, "Parasite"
Sam Mendes, "1917"
Todd Phillips, "Joker"

PRODUCTION DESIGN
"Once Upon a Time in Hollywood"
"The Irishman"
"1917"
"Jojo Rabbit"
"Parasite"

CINEMATOGRAPHY
"1917"
"Once Upon a Time in Hollywood"
"The Irishman"
"Joker"
"The Lighthouse"

COSTUME DESIGN
"Once Upon a Time... in Hollywood"
"Little Women"
"The Irishman"
"Jojo Rabbit"
"Joker"

SOUND EDITING
"1917"
"Ford v Ferrari"
"Star Wars: The Rise of Skywalker"
"Once Upon a Time... in Hollywood"
"Joker"

SOUND MIXING
"1917"
"Ford v Ferrari"
"Once Upon a Time... in Hollywood"
"Ad Astra"
"Joker"

ANIMATED SHORT FILM
"Dcera (Daughter)"
"Hair Love"
"Kitbull"
"Memorable"
"Sister"

LIVE ACTION SHORT FILM
"Brotherhood"
"Nefta Football Club"
"The Neighbors' Window"
"Saria"
"A Sister"

ORIGINAL SCORE
"1917," Thomas Newman
"Joker," Hildur Guðnadóttir
"Little Women," Alexandre Desplat
"Marriage Story," Randy Newman
"Star Wars: The Rise of Skywalker," John Williams

VISUAL EFFECTS
"Avengers: Endgame"
"The Lion King"
"Star Wars: The Rise of Skywalker"
"The Irishman"
"1917"

FILM EDITING
"The Irishman"
"Ford v Ferrari"
"Parasite"
"Joker"
"Jojo Rabbit"

MAKEUP AND HAIRSTYLING
"Bombshell"
"Joker"
"Judy"
"Maleficent: Mistress of Evil"
"1917"
well y'all, the 2020 Oscar Nominations have been posted and I have to say I'm pretty disappointed that movies like The Farewell and Us and actresses like Awkwafina & Lupita Nyong'o were snubbed, esp with the former having won the Golden Globe for The Farewell.

Thoughts?

[Custom Feature Question] Berry Tree From Galar... Help!

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So, I am creating a script for a Berry Tree From Galar
It is this (It doesn't work yet) :
Code:

################################################################################
#                                                                              #
#                      Berry Tree From Galar Script                          #
#                            By #Not Imortant                                  #
#                          For Essentials v17.2                                #
#                                v 1.0.0                                      #
#                                                                              #
################################################################################
=begin
USAGE:
 Call with pbBerry tree
 Remember to credit me!
=end
#Cherubi is added by default
#Change this to "true" give encounters for:
#Skwovet and Greedent
#Set to "false" if you don't have the Gen 8 PBS files
GEN8ENCOUNTERS = true
#In turn, switch this to the opposite of that
NOGEN8ENCOUNTERS = false
=begin
Set this to true to add:

Bellsprout
Pidgey
Spearow
Applin (But only with Gen 8)
Burmy (But no Gen 8 only)

To the encounters available from tree-shaking
=end
REMADEENCOUNTERS = false
#Same here as before
REGULARENCOUNTERS = true
#If you don't want new encounters or Gen 8, you'll be left with Cherubi ...
#DONT TOUCH
DONTTOUCH = true
################################################################################
#                      Here I define the Script                              #
################################################################################
def pbshake
  if DONTTOUCH
    if DONTTOUCH
      result=rand(10)
      if result = 1
        Kernel.pbReceiveItem(berry,PBItems,:ORANBERRY) #Gives oran berry
        Kernel.pbMessage("There are berries on the ground, keep shaking?")
        loop do
          command=Kernel.pbShowCommands(nil,[
          _INTL("Yes"),
          _INTL("No")
          ],command)
          case command
          when 0
          when 1
            break
          end
      end
      if result = 2
        Kernel.pbReceiveItem(berry,PBItems,:ORANBERRY,2) #Gives two oran berries
        Kernel.pbMessage("There are berries on the ground, keep shaking?")
        loop do
          command=Kernel.pbShowCommands(nil,[
          _INTL("Yes"),
          _INTL("No")
          ],command)
          case command
          when 0
          when 1
            break
          end
        end
      end
      if result = 3
        Kernel.pbReceiveItem(berry,PBItems,:ORANBERRY,3) #You get it now
        Kernel.pbMessage("There are berries on the ground, keep shaking?")
        loop do
          command=Kernel.pbShowCommands(nil,[
          _INTL("Yes"),
          _INTL("No")
          ],command)
          case command
          when 0
          when 1
            break
          end
        end
      end
      if result = 4
        Kernel.pbReceiveItem(berry,PBItems,:PECHABERRY) #Same but with pecha berries
        Kernel.pbMessage("There are berries on the ground, keep shaking?")
        loop do
          command=Kernel.pbShowCommands(nil,[
          _INTL("Yes"),
          _INTL("No")
          ],command)
          case command
          when 0
          when 1
            break
          end
        end
      end
      if result = 5
        Kernel.pbReceiveItem(berry,PBItems,:PECHABERRY,2) #...
        Kernel.pbMessage("There are berries on the ground, keep shaking?")
        loop do
          command=Kernel.pbShowCommands(nil,[
          _INTL("Yes"),
          _INTL("No")
          ],command)
          case command
          when 0
          when 1
            break
          end
        end
      end
      if result = 6
        Kernel.pbReceiveItem(berry,PBItems,:PECHABERRY,3)
        Kernel.pbMessage("There are berries on the ground, keep shaking?")
        loop do
          command=Kernel.pbShowCommands(nil,[
          _INTL("Yes"),
          _INTL("No")
          ],command)
          case command
          when 0
          when 1
            break
          end
        end
      end
      if result = 7
        Kernel.pbReceiveItem(berry,PBItems,:CHERIBERRY)
        Kernel.pbMessage("There are berries on the ground, keep shaking?")
        loop do
          command=Kernel.pbShowCommands(nil,[
          _INTL("Yes"),
          _INTL("No")
          ],command)
          case command
          when 0
          when 1
            break
          end
        end
      end
      if result = 8
        Kernel.pbReceiveItem(berry,PBItems,:CHERIBERRY,2)
        Kernel.pbMessage("There are berries on the ground, keep shaking?")
        loop do
          command=Kernel.pbShowCommands(nil,[
          _INTL("Yes"),
          _INTL("No")
          ],command)
          case command
          when 0
          when 1
            break
          end
        end
      end
      if result = 9
        Kernel.pbReceiveItem(berry,PBItems,:CHERIBERRY,3)
        Kernel.pbMessage("There are berries on the ground, keep shaking?")
        loop do
          command=Kernel.pbShowCommands(nil,[
          _INTL("Yes"),
          _INTL("No")
          ],command)
          case command
          when 0
          when 1
            break
          end
        end
      end
      if result = 10 #Encounters 1/10 of the time
        if GEN8ENCOUNTERS #Gives encounters if remade & gen 8 are on
          if REMADEENCOUNTERS
            encounter=rand(7) #I mean you could also randomize the levels
            if encounter = 1      #But I think it could lag the game
              pbWildBattle(CHERUBI,7,1)
            end
            if encounter = 2
              pbWildBattle(SKWOVET,7,1)
            end
            if encounter = 3
              pbWildBattle(GREEDUNT,7,1)
            end
            if encounter = 4
              pbWildBattle(BELLSPROUT,7,1)
            end
            if encounter = 5
              pbWildBattle(PIDGEY,7,1)
            end
            if encounter = 6
              pbWildBattle(SPEAROW,7,1)
            end
            if encounter = 7
              pbWildBattle(APPLIN,7,1)
            end
          end
        end
        if GEN8ENCOUNTERS && REGULARENCOUNTERS #Gives the regular encounters for Galar
          encounter=rand(3)
          if encounter = 1      #I created my username because what you put a
            pbWildBattle(CHERUBI,7,1)#hashtag in front of is
          end                    #Not Important in Ruby
          if encounter = 2
            pbWildBattle(SKWOVET,7,1)
          end
          if encounter = 3
            pbWildBattle(GREEDUNT,7,1)
          end
        end
        if NOGEN8ENCOUNTERS && REMADEENCOUNTERS
          encounter=rand(5)
          if encounter = 1
            pbWildBattle(CHERUBI,7,1)
          end
          if encounter = 2
            pbWildBattle(BELLSPROUT,7,1)
          end
          if encounter = 3
            pbWildBattle(PIDGEY,7,1)
          end
          if encounter = 4
            pbWildBattle(SPEAROW,7,1)
          end
          if encounter = 5
            pbWildBattle(BURMY,7,1)
          end
        end
        else
          pbWildBattle(CHERUBI,7,1)
        end
        Kernel.pbMessage("Other pokemon took the berries left on the tree away...")
      end
    end
  end
end
def pbTreeOfBerries
  for i in 0...16
    if i = 1
      pbshake
    end
    if i = 2
      pbshake
    end
    if i = 3
      pbshake
    end
    if i = 4
      pbshake
    end
    if i = 5
      pbshake
    end
    if i = 6
      pbshake
    end
    if i = 7
      pbshake
    end
    if i = 8
      pbshake
    end
    if i = 9
      pbshake
    end
    if i = 10
      pbshake
    end
    if i = 11
      pbshake
    end
    if i = 12
      pbshake
    end
    if i = 13
      pbshake
    end
    if i = 14
      pbshake
    end
    if i = 15
      pbshake
    end
  end
end


And it gives this error:
Code:

---------------------------
Pokemon Meteor
---------------------------
Script 'Berrytree' line 46: NameError occurred.

undefined local variable or method `berry' for nil:NilClass
---------------------------
OK
---------------------------


If I remove the 'berry' part of giving the items it gives this error:
Code:

---------------------------
Pokemon Metal Might
---------------------------
Script 'PField_Field' line 1406: TypeError occurred.

compared with non class/module
---------------------------
OK
---------------------------


Which is:
Code:

  return false if !item || item<=0 || quantity<1
  itemname = (quantity>1) ? PBItems.getNamePlural(item) : PBItems.getName(item)
  pocket = pbGetPocket(item)
  if isConst?(item,PBItems,:LEFTOVERS)
    Kernel.pbMessage(_INTL("\\me[Item get]You obtained some \\c[1]{1}\\c[0]!\\wtnp[30]",itemname))
  elsif pbIsMachine?(item)  # TM or HM
    Kernel.pbMessage(_INTL("\\me[Item get]You obtained \\c[1]{1} {2}\\c[0]!\\wtnp[30]",itemname,PBMoves.getName(pbGetMachine(item))))
  elsif quantity>1
    Kernel.pbMessage(_INTL("\\me[Item get]You obtained {1} \\c[1]{2}\\c[0]!\\wtnp[30]",quantity,itemname))
  elsif ['a','e','i','o','u'].include?(itemname[0,1].downcase)
    Kernel.pbMessage(_INTL("\\me[Item get]You obtained an \\c[1]{1}\\c[0]!\\wtnp[30]",itemname))
  else
    Kernel.pbMessage(_INTL("\\me[Item get]You obtained a \\c[1]{1}\\c[0]!\\wtnp[30]",itemname))
  end
  if $PokemonBag.pbStoreItem(item,quantity)  # If item can be added
    Kernel.pbMessage(_INTL("You put the {1} away\\nin the <icon=bagPocket{2}>\\c[1]{3} Pocket\\c[0].",
      itemname,pocket,PokemonBag.pocketNames()[pocket]))
    return true
  end
  return false  # Can't add the item
end


Pls help

[Discussion] PokéRide, HM-Items or HMs...Which is the best?

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I am working on a fangame in which I had always planned on replacing HMs with PokéRide. I worked on a Ride Pager script based on the PokéRide Functionality by Marin, but it became kinda confusing and troublesome to add new stuff (because I can barely code). So I decided to move on to the next best thing... HM-Items. But then I thought why fix something that ain't broken and thought that buffing HMs and making some of the bad ones kinda good (like Strength being a Fighting-Type Take Down, Rock Smash being a Normal Type move that cured Paralysis and Defrosts, Cut is a Bug or Grass Type move that does 50% more damage under half HP) but then I thought that HMs being powerful moves that are widely distributed among many Pokémon might be broken so they should be replaced. And then I got stuck in a Loop.

TLDR I am lost whether my game should have buffed HMs, HM-Items or PokéRide like Gen 7.

[General] Completing dex

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Need help completing dex! I’m so close. LF:

Drampa

This is the lost mon I need. Any help will be greatly appreciated! I’ll try to help you with anything you need.

[General] Corsola for Jangmo-o/farfetch’d

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Hello, I’m looking for a Corsola and am willing to trade a farfatch’d or a jangmo-O for it! To help complete my Sword Dex

an important discussion

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when eating breakfast, do you prefer waffles or pancakes?

[General] Wanted Grookey

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Hi Looking for a Grookey. Can trade a Sobble or Scorbunny

[Developing] Pokémon Celestia Legends

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About this Project
Pokémon Celestia Legends is a FREE Fan-made Pokémon game developed using RPG Maker XP.
the game is set on Celestia Region where new adventures and mysteries await !

STORY
Dreams are often reflections of reality, our deepest wants and regrets.
For the most part, dreams are pleasant experiences. Delusions of grandure, sweet sensual pleasures, dark twisted desires....
These brief moments of ecstasy are and are contrasted by the nightmarish hellscape that is everyday life.
Suffering is as easy as breathing. The outcome is predetermined and nothing can be done to change this reality.
But consider this, what if we could turn our dreams into reality? Legend has it that a secret order once harnessed the power of the mindscape to shape reality itself.
Strangely enough this secret order vanished nearly overnight without a single trace. Perhaps it was hoax? A conspiracy? Or better yet, just a fleeting dream?
This is where you come in, you will go into a journey like no other, seeking the truth while making new friends and foes, gathering more information and the secrets
of the Celestia Region. With these within your grasps you will know about who you truly are and your purpose in the World of Celestia !

FEATURES

Almost Everything Essentials has to offer.
New type of transportations (Pending)
Character Customizations ( Pending )
Quest System (Pending)
Will add more as development goes on

CREDITS
KalerioDion ( Character Sprites)
Lukas-Sj (EPI)
KyleDove (Tiles)
Speed (Tiles)
Maruno (Pokémon Essentials)

Recruitment
I posted a thread on the Recruitment Section Here


Early Screenshots of the Project




[General] Online now to help fill dexes

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I have both games but can’t trade with myself, so I figure I can help people with only one version.

[Resources] Burned Tower Tilesets

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Hey!
I have a request if anyone could do or send tileset burned tower from pokemon HG SS I need It, thanks! :)

[General] Looking to trade Haunter to get Gengar!

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I am looking to trade my Haunter to get Gengar!
Would anyone be able to help me out.
I am on Sword.

[General] Help to fill Shield Pokedex

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I have most exclusives to trade if not I can catch them to help others out, I can also do touch trade if.

In need of:
Scraggy
Turtnator
Swirlix
Passimian
Stonjourner

Any help would be appreciated.
Thanks.

[General] Hidden ability charmander

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Hello im looking for a hidden ability charmander for pokemon sword if anyone has one I will trade anything you might need if I have it.

The Pokémon that passed in the tower

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--- That then became Suicide, Entei and Raikou.

"Legendary Beasts. The Three Legendary Beasts consists of three Pokémon: Raikou, Suicune, and Entei. All three are said to have died when the Burned Tower burned down because it became impossible to escape. They perished along with the tower."

https://pokemon.fandom.com/wiki/Legendary_Beasts


Have you heard of the story of this legend before?

What Pokémon did you think they could've been previously?
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