[Idea] Pokémon gauntlet (name subject to change)
FT: HA Galarian Corsola 3-4 IV LF: Shinies, masterball, zamacenta
[General] Looking for a Scorbunny
Decent help
[Essentials Script] Push Rocks Confined on set Terrain Tag

You need to set up RoughFloor in PBTerrain.
module InterpreterFieldMixin
def pbPushThisSokoban
case $game_player.direction
when 2 # down
tag=$game_map.terrain_tag($game_player.x,$game_player.y+2)
when 4 # left
tag=$game_map.terrain_tag($game_player.x-2,$game_player.y)
when 6 # right
tag=$game_map.terrain_tag($game_player.x+2,$game_player.y)
when 8 # up
tag=$game_map.terrain_tag($game_player.x,$game_player.y-2)
end
if tag == PBTerrain::RoughFloor
pbPushThisEvent
end
return true
end
end
Still playing?
[Film] Oscar Nominations 2020
BEST PICTURE "Ford v Ferrari" "The Irishman" "Jojo Rabbit" "Joker" "Little Women" "Once Upon a Time...in Hollywood" "Marriage Story" "Parasite" "1917" ACTRESS IN A SUPPORTING ROLE Kathy Bates, "Richard Jewell" Laura Dern, "Marriage Story" Scarlett Johansson, "Jojo Rabbit" Florence Pugh, "Little Women" Margot Robbie, "Bombshell" ACTOR IN A SUPPORTING ROLE Tom Hanks, "A Beautiful Day in the Neighborhood" Anthony Hopkins, "The Two Popes" Al Pacino, "The Irishman" Joe Pesci, "The Irishman" Brad Pitt, "Once Upon a Time...in Hollywood" FOREIGN LANGUAGE FILM South Korea, "Parasite" Spain, "Pain and Glory" France, "Les Misérables" North Macedonia, "Honeyland" Poland, "Corpus Christi" DOCUMENTARY (SHORT) "In the Absence" "Learning to Skateboard in a Warzone (If You're a Girl)" "Life Overtakes Me" "St. Louis Superman" "Walk Run Cha-Cha" DOCUMENTARY FEATURE "American Factory" "The Edge of Democracy" "Honeyland" "For Sama" "The Cave" ORIGINAL SONG "I'm Standing With You," "Breakthrough" "Into the Unknown," "Frozen II" "Stand Up," "Harriet" "(I'm Gonna) Love Me Again," "Rocketman" "I Can't Let You Throw Yourself Away," "Toy Story 4" ANIMATED FEATURE FILM "How to Train Your Dragon: The Hidden World" "I Lost My Body" "Klaus" "Missing Link" "Toy Story 4" ADAPTED SCREENPLAY "The Irishman" "Jojo Rabbit" "Little Women" "The Two Popes" "Joker" ORIGINAL SCREENPLAY "Marriage Story" "Once Upon a Time in Hollywood" "Parasite" "Knives Out" "1917" ACTOR IN A LEADING ROLE Antonio Banderas, "Pain and Glory" Leonardo DiCaprio, "Once Upon a Time...in Hollywood" Adam Driver, "Marriage Story" Joaquin Phoenix, "Joker" Jonathan Pryce, "The Two Popes" ACTRESS IN A LEADING ROLE Cynthia Erivo, "Harriet" Scarlett Johansson, "Marriage Story" Saoirse Ronan, "Little Women" Renée Zellweger, "Judy" Charlize Theron, "Bombshell" DIRECTOR Martin Scorsese, "The Irishman" Quentin Tarantino, "Once Upon a Time in Hollywood" Bong Joon-ho, "Parasite" Sam Mendes, "1917" Todd Phillips, "Joker" PRODUCTION DESIGN "Once Upon a Time in Hollywood" "The Irishman" "1917" "Jojo Rabbit" "Parasite" CINEMATOGRAPHY "1917" "Once Upon a Time in Hollywood" "The Irishman" "Joker" "The Lighthouse" COSTUME DESIGN "Once Upon a Time... in Hollywood" "Little Women" "The Irishman" "Jojo Rabbit" "Joker" SOUND EDITING "1917" "Ford v Ferrari" "Star Wars: The Rise of Skywalker" "Once Upon a Time... in Hollywood" "Joker" SOUND MIXING "1917" "Ford v Ferrari" "Once Upon a Time... in Hollywood" "Ad Astra" "Joker" ANIMATED SHORT FILM "Dcera (Daughter)" "Hair Love" "Kitbull" "Memorable" "Sister" LIVE ACTION SHORT FILM "Brotherhood" "Nefta Football Club" "The Neighbors' Window" "Saria" "A Sister" ORIGINAL SCORE "1917," Thomas Newman "Joker," Hildur Guðnadóttir "Little Women," Alexandre Desplat "Marriage Story," Randy Newman "Star Wars: The Rise of Skywalker," John Williams VISUAL EFFECTS "Avengers: Endgame" "The Lion King" "Star Wars: The Rise of Skywalker" "The Irishman" "1917" FILM EDITING "The Irishman" "Ford v Ferrari" "Parasite" "Joker" "Jojo Rabbit" MAKEUP AND HAIRSTYLING "Bombshell" "Joker" "Judy" "Maleficent: Mistress of Evil" "1917" |
Thoughts?
[Custom Feature Question] Berry Tree From Galar... Help!
It is this (It doesn't work yet) :
################################################################################
# #
# Berry Tree From Galar Script #
# By #Not Imortant #
# For Essentials v17.2 #
# v 1.0.0 #
# #
################################################################################
=begin
USAGE:
Call with pbBerry tree
Remember to credit me!
=end
#Cherubi is added by default
#Change this to "true" give encounters for:
#Skwovet and Greedent
#Set to "false" if you don't have the Gen 8 PBS files
GEN8ENCOUNTERS = true
#In turn, switch this to the opposite of that
NOGEN8ENCOUNTERS = false
=begin
Set this to true to add:
Bellsprout
Pidgey
Spearow
Applin (But only with Gen 8)
Burmy (But no Gen 8 only)
To the encounters available from tree-shaking
=end
REMADEENCOUNTERS = false
#Same here as before
REGULARENCOUNTERS = true
#If you don't want new encounters or Gen 8, you'll be left with Cherubi ...
#DONT TOUCH
DONTTOUCH = true
################################################################################
# Here I define the Script #
################################################################################
def pbshake
if DONTTOUCH
if DONTTOUCH
result=rand(10)
if result = 1
Kernel.pbReceiveItem(berry,PBItems,:ORANBERRY) #Gives oran berry
Kernel.pbMessage("There are berries on the ground, keep shaking?")
loop do
command=Kernel.pbShowCommands(nil,[
_INTL("Yes"),
_INTL("No")
],command)
case command
when 0
when 1
break
end
end
if result = 2
Kernel.pbReceiveItem(berry,PBItems,:ORANBERRY,2) #Gives two oran berries
Kernel.pbMessage("There are berries on the ground, keep shaking?")
loop do
command=Kernel.pbShowCommands(nil,[
_INTL("Yes"),
_INTL("No")
],command)
case command
when 0
when 1
break
end
end
end
if result = 3
Kernel.pbReceiveItem(berry,PBItems,:ORANBERRY,3) #You get it now
Kernel.pbMessage("There are berries on the ground, keep shaking?")
loop do
command=Kernel.pbShowCommands(nil,[
_INTL("Yes"),
_INTL("No")
],command)
case command
when 0
when 1
break
end
end
end
if result = 4
Kernel.pbReceiveItem(berry,PBItems,:PECHABERRY) #Same but with pecha berries
Kernel.pbMessage("There are berries on the ground, keep shaking?")
loop do
command=Kernel.pbShowCommands(nil,[
_INTL("Yes"),
_INTL("No")
],command)
case command
when 0
when 1
break
end
end
end
if result = 5
Kernel.pbReceiveItem(berry,PBItems,:PECHABERRY,2) #...
Kernel.pbMessage("There are berries on the ground, keep shaking?")
loop do
command=Kernel.pbShowCommands(nil,[
_INTL("Yes"),
_INTL("No")
],command)
case command
when 0
when 1
break
end
end
end
if result = 6
Kernel.pbReceiveItem(berry,PBItems,:PECHABERRY,3)
Kernel.pbMessage("There are berries on the ground, keep shaking?")
loop do
command=Kernel.pbShowCommands(nil,[
_INTL("Yes"),
_INTL("No")
],command)
case command
when 0
when 1
break
end
end
end
if result = 7
Kernel.pbReceiveItem(berry,PBItems,:CHERIBERRY)
Kernel.pbMessage("There are berries on the ground, keep shaking?")
loop do
command=Kernel.pbShowCommands(nil,[
_INTL("Yes"),
_INTL("No")
],command)
case command
when 0
when 1
break
end
end
end
if result = 8
Kernel.pbReceiveItem(berry,PBItems,:CHERIBERRY,2)
Kernel.pbMessage("There are berries on the ground, keep shaking?")
loop do
command=Kernel.pbShowCommands(nil,[
_INTL("Yes"),
_INTL("No")
],command)
case command
when 0
when 1
break
end
end
end
if result = 9
Kernel.pbReceiveItem(berry,PBItems,:CHERIBERRY,3)
Kernel.pbMessage("There are berries on the ground, keep shaking?")
loop do
command=Kernel.pbShowCommands(nil,[
_INTL("Yes"),
_INTL("No")
],command)
case command
when 0
when 1
break
end
end
end
if result = 10 #Encounters 1/10 of the time
if GEN8ENCOUNTERS #Gives encounters if remade & gen 8 are on
if REMADEENCOUNTERS
encounter=rand(7) #I mean you could also randomize the levels
if encounter = 1 #But I think it could lag the game
pbWildBattle(CHERUBI,7,1)
end
if encounter = 2
pbWildBattle(SKWOVET,7,1)
end
if encounter = 3
pbWildBattle(GREEDUNT,7,1)
end
if encounter = 4
pbWildBattle(BELLSPROUT,7,1)
end
if encounter = 5
pbWildBattle(PIDGEY,7,1)
end
if encounter = 6
pbWildBattle(SPEAROW,7,1)
end
if encounter = 7
pbWildBattle(APPLIN,7,1)
end
end
end
if GEN8ENCOUNTERS && REGULARENCOUNTERS #Gives the regular encounters for Galar
encounter=rand(3)
if encounter = 1 #I created my username because what you put a
pbWildBattle(CHERUBI,7,1)#hashtag in front of is
end #Not Important in Ruby
if encounter = 2
pbWildBattle(SKWOVET,7,1)
end
if encounter = 3
pbWildBattle(GREEDUNT,7,1)
end
end
if NOGEN8ENCOUNTERS && REMADEENCOUNTERS
encounter=rand(5)
if encounter = 1
pbWildBattle(CHERUBI,7,1)
end
if encounter = 2
pbWildBattle(BELLSPROUT,7,1)
end
if encounter = 3
pbWildBattle(PIDGEY,7,1)
end
if encounter = 4
pbWildBattle(SPEAROW,7,1)
end
if encounter = 5
pbWildBattle(BURMY,7,1)
end
end
else
pbWildBattle(CHERUBI,7,1)
end
Kernel.pbMessage("Other pokemon took the berries left on the tree away...")
end
end
end
end
def pbTreeOfBerries
for i in 0...16
if i = 1
pbshake
end
if i = 2
pbshake
end
if i = 3
pbshake
end
if i = 4
pbshake
end
if i = 5
pbshake
end
if i = 6
pbshake
end
if i = 7
pbshake
end
if i = 8
pbshake
end
if i = 9
pbshake
end
if i = 10
pbshake
end
if i = 11
pbshake
end
if i = 12
pbshake
end
if i = 13
pbshake
end
if i = 14
pbshake
end
if i = 15
pbshake
end
end
end
---------------------------
Pokemon Meteor
---------------------------
Script 'Berrytree' line 46: NameError occurred.
undefined local variable or method `berry' for nil:NilClass
---------------------------
OK
---------------------------
---------------------------
Pokemon Metal Might
---------------------------
Script 'PField_Field' line 1406: TypeError occurred.
compared with non class/module
---------------------------
OK
---------------------------
return false if !item || item<=0 || quantity<1
itemname = (quantity>1) ? PBItems.getNamePlural(item) : PBItems.getName(item)
pocket = pbGetPocket(item)
if isConst?(item,PBItems,:LEFTOVERS)
Kernel.pbMessage(_INTL("\\me[Item get]You obtained some \\c[1]{1}\\c[0]!\\wtnp[30]",itemname))
elsif pbIsMachine?(item) # TM or HM
Kernel.pbMessage(_INTL("\\me[Item get]You obtained \\c[1]{1} {2}\\c[0]!\\wtnp[30]",itemname,PBMoves.getName(pbGetMachine(item))))
elsif quantity>1
Kernel.pbMessage(_INTL("\\me[Item get]You obtained {1} \\c[1]{2}\\c[0]!\\wtnp[30]",quantity,itemname))
elsif ['a','e','i','o','u'].include?(itemname[0,1].downcase)
Kernel.pbMessage(_INTL("\\me[Item get]You obtained an \\c[1]{1}\\c[0]!\\wtnp[30]",itemname))
else
Kernel.pbMessage(_INTL("\\me[Item get]You obtained a \\c[1]{1}\\c[0]!\\wtnp[30]",itemname))
end
if $PokemonBag.pbStoreItem(item,quantity) # If item can be added
Kernel.pbMessage(_INTL("You put the {1} away\\nin the <icon=bagPocket{2}>\\c[1]{3} Pocket\\c[0].",
itemname,pocket,PokemonBag.pocketNames()[pocket]))
return true
end
return false # Can't add the item
end
[Discussion] PokéRide, HM-Items or HMs...Which is the best?
TLDR I am lost whether my game should have buffed HMs, HM-Items or PokéRide like Gen 7.
[General] Completing dex
Drampa
This is the lost mon I need. Any help will be greatly appreciated! I’ll try to help you with anything you need.
[General] Corsola for Jangmo-o/farfetch’d
an important discussion
[General] Wanted Grookey
[Developing] Pokémon Celestia Legends

About this Project
Pokémon Celestia Legends is a FREE Fan-made Pokémon game developed using RPG Maker XP.
the game is set on Celestia Region where new adventures and mysteries await !
STORY
Dreams are often reflections of reality, our deepest wants and regrets.
For the most part, dreams are pleasant experiences. Delusions of grandure, sweet sensual pleasures, dark twisted desires....
These brief moments of ecstasy are and are contrasted by the nightmarish hellscape that is everyday life.
Suffering is as easy as breathing. The outcome is predetermined and nothing can be done to change this reality.
But consider this, what if we could turn our dreams into reality? Legend has it that a secret order once harnessed the power of the mindscape to shape reality itself.
Strangely enough this secret order vanished nearly overnight without a single trace. Perhaps it was hoax? A conspiracy? Or better yet, just a fleeting dream?
This is where you come in, you will go into a journey like no other, seeking the truth while making new friends and foes, gathering more information and the secrets
of the Celestia Region. With these within your grasps you will know about who you truly are and your purpose in the World of Celestia !
FEATURES
Almost Everything Essentials has to offer.
New type of transportations (Pending)
Character Customizations ( Pending )
Quest System (Pending)
Will add more as development goes on
CREDITS
KalerioDion ( Character Sprites)
Lukas-Sj (EPI)
KyleDove (Tiles)
Speed (Tiles)
Maruno (Pokémon Essentials)
Recruitment
I posted a thread on the Recruitment Section Here
Early Screenshots of the Project









[General] Online now to help fill dexes
[Resources] Burned Tower Tilesets
I have a request if anyone could do or send tileset burned tower from pokemon HG SS I need It, thanks! :)
[General] Looking to trade Haunter to get Gengar!
Would anyone be able to help me out.
I am on Sword.
[General] Help to fill Shield Pokedex
In need of:
Scraggy
Turtnator
Swirlix
Passimian
Stonjourner
Any help would be appreciated.
Thanks.
[General] Hidden ability charmander
The Pokémon that passed in the tower
"Legendary Beasts. The Three Legendary Beasts consists of three Pokémon: Raikou, Suicune, and Entei. All three are said to have died when the Burned Tower burned down because it became impossible to escape. They perished along with the tower."
https://pokemon.fandom.com/wiki/Legendary_Beasts
Have you heard of the story of this legend before?
What Pokémon did you think they could've been previously?