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[General] Need Help Completing Shield Pokedex

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Hey everyone, I'm super close to completing my pokedex, just need the following pokemon:

Zacian
Stonjourner
Swirlix
Slurpuff

I do a lot of pokemon breeding and have several pokemon infected with the pokerus so if there is a particular pokemon you'd like either infected or a rarer pokemon like drampa, let me know and I will happily accommodate. I can't promise the best stats or natures presently as I haven't really focused on that element of pokemon breeding just yet but yeah! Basically if anyone wants to trade me a keeper stonejourner, swirlix & help me get a slurpuff that'd be great. 😄

Which console had the best Pokémon games?

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Pokémon's been on a lot of consoles throughout the years - from GB to Switch! Which console has your favorite set(s) of games?

[Tool] Pokemon DS Map Studio

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Pokemon DS Map Studio

Description
Pokemon DS Map Studio is a tool for creating maps for Pokemon DS games. This tool must be used along with SDSME for importing the maps in the games.
The tool contains some predesigned tilesets for each game but custom tiles can also be created.

Games available
  • Pokemon Diamond / Pearl (YES)
  • Pokemon Platinum (YES)
  • Pokemon Heart Gold / Soul Silver (YES)
  • Pokemon Black / White (PARTIALLY)
  • Pokemon Black 2 / White 2 (NOT TESTED)

What Pokemon DS Map Studio can do?
  • Create Pokemon DS maps [*.nsbmd]
  • Edit map collisions [*.per]
  • Edit map terrain files [*.bdhc]
  • Edit textures (experimental) [*.nsbtx]
  • Import 3D tiles as OBJ format
  • Edit 3D tiles and IMD materials
  • Export maps as OBJ, IMD and NSBMD
  • View maps in 3D and 2D

What Pokemon DS Map Studio CAN'T do?
  • Edit already existing maps from the original games
  • Import maps into the game (that is done with SDSME)
  • Modify game files
  • Edit Building models
  • Edit collisions for BW and BW2

Screenshots

Main window
Spoiler:

Tileset editor
Spoiler:

Collision editor
Spoiler:

Terrain editor
Spoiler:

Nsbtx editor
Spoiler:


Videos
Creating Platinum map

Creating Heart Gold and Soul Silver map

Creating Black and White map

Download
Pokemon DS Map Studio - Download Link: http://www.mediafire.com/file/u2kk1hqxmh58jix/PokemonDsMapStudio_1_2.rar/file

Generation I Evolution Family Pokémon of the Day #6: Charizard

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What's happening with you guys? Here is the 6th favoritable Generation I Evolution Family Pokémon of the Day:

Charizard
Charizard is a Fire/Flying-type Flame Pokémon.
It is 5'07" tall.
It weighs 199.5 lbs. lbs.
It has a gender ratio of 7 males to 1 female.
It activates its Blaze ability.

Please let me whether or not you think it's your favorite Pkémon in your vote, thanks.

Do you study a lot?

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How many time do you spend for study? It's getting harder to spend much time for studying smth after school. Anyway I still have good marks at school. What about you?

3 pokemon left to complete the dex!

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hi! i am just looking for eiscue and zamazenta to complete the dex. willing to trade zacian for zamazenta and trade right back, plus i've got just about anything else you might need to complete your dex :)

LF HA Snom

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Looking for Hidden Ability Snom message me

[Essentials Tutorial] Berry Tree From Galar

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Hi everyone!
I've been writing this script for a berry tree from Galar...
This is just a beta, so it can be improved...
Change Log:
Spoiler:

15/01/2020:Script added
15/01/2020:Fixed error within module EncounterTypes
15/01/2020:Fixed encounters that keep on happening

But here be the tutorial:

Change in PField_Encounters:
Spoiler:
Code:

module EncounterTypes
  Land        = 0
  Cave        = 1
  Water        = 2
  RockSmash    = 3
  OldRod      = 4
  GoodRod      = 5
  SuperRod    = 6
  HeadbuttLow  = 7
  HeadbuttHigh = 8
  LandMorning  = 9
  LandDay      = 10
  LandNight    = 11
  BugContest  = 12
  Names = [
    "Land",
    "Cave",
    "Water",
    "RockSmash",
    "OldRod",
    "GoodRod",
    "SuperRod",
    "HeadbuttLow",
    "HeadbuttHigh",
    "LandMorning",
    "LandDay",
    "LandNight",
    "BugContest"
  ]
  EnctypeChances = [
    [20,20,10,10,10,10,5,5,4,4,1,1],
    [20,20,10,10,10,10,5,5,4,4,1,1],
    [60,30,5,4,1],
    [60,30,5,4,1],
    [70,30],
    [60,20,20],
    [40,40,15,4,1],
    [30,25,20,10,5,5,4,1],
    [30,25,20,10,5,5,4,1],
    [20,20,10,10,10,10,5,5,4,4,1,1],
    [20,20,10,10,10,10,5,5,4,4,1,1],
    [20,20,10,10,10,10,5,5,4,4,1,1],
    [20,20,10,10,10,10,5,5,4,4,1,1]
  ]
  EnctypeDensities  = [25,10,10,0,0,0,0,0,0,25,25,25,25]
  EnctypeCompileDens = [ 1, 2, 3,0,0,0,0,0,0, 1, 1, 1, 1]
end



To:
Spoiler:
Code:

module EncounterTypes
  Land        = 0
  Cave        = 1
  Water        = 2
  RockSmash    = 3
  OldRod      = 4
  GoodRod      = 5
  SuperRod    = 6
  HeadbuttLow  = 7
  HeadbuttHigh = 8
  LandMorning  = 9
  LandDay      = 10
  LandNight    = 11
  BugContest  = 12
  BerryTree    = 13
  Names = [
    "Land",
    "Cave",
    "Water",
    "RockSmash",
    "OldRod",
    "GoodRod",
    "SuperRod",
    "HeadbuttLow",
    "HeadbuttHigh",
    "LandMorning",
    "LandDay",
    "LandNight",
    "BugContest",
    "BerryTree"
  ]
  EnctypeChances = [
    [20,20,10,10,10,10,5,5,4,4,1,1],
    [20,20,10,10,10,10,5,5,4,4,1,1],
    [60,30,5,4,1],
    [60,30,5,4,1],
    [70,30],
    [60,20,20],
    [40,40,15,4,1],
    [30,25,20,10,5,5,4,1],
    [30,25,20,10,5,5,4,1],
    [20,20,10,10,10,10,5,5,4,4,1,1],
    [20,20,10,10,10,10,5,5,4,4,1,1],
    [20,20,10,10,10,10,5,5,4,4,1,1],
    [20,20,10,10,10,10,5,5,4,4,1,1],
    [20,20,10,10,10,10,5,5,4,4,1,1]
  ]
  EnctypeDensities  = [25,10,10,0,0,0,0,0,0,25,25,25,25,0]
  EnctypeCompileDens = [ 1, 2, 3,0,0,0,0,0,0, 1, 1, 1, 1,0]
end



Now here is the big part of the tutorial:
Add a new script above main and below compiler that is:
Spoiler:
Code:

################################################################################
#                                                                              #
#                      Berry Tree From Galar Script                          #
#                            By #Not Imortant                                  #
#                          For Essentials v17.2                                #
#                                v 1.0.0                                      #
#                          Complete plug-n-play                              #
#                                                                              #
################################################################################
=begin
USAGE:
********************************************************************************
*                              V IMPORTANT V                                  *
********************************************************************************
 Call with pbBerryTree
 Remember to credit me!
=end
#DON'T TOUCH
#and don't ask unless in a PM
#anything below here
GEN8ENCOUNTERS = false
NOGEN8ENCOUNTERS = true
REMADEENCOUNTERS = false
REGULARENCOUNTERS = true
DONTTOUCH = true
NOPE = true
KEEPFALSE = false
#until here
################################################################################
#                      Here I define the Scripts                              #
################################################################################
def pbshake
  if DONTTOUCH
    if DONTTOUCH
      if result = 1
        Kernel.pbReceiveItem(rand(PBItems::ASPEARBERRY)+1)
        Kernel.pbMessage("There are berries on the ground, keep shaking?")
        loop do
          command=Kernel.pbShowCommands(nil,[
          _INTL("No"),
          _INTL("Yes")
          ],command)
          case command
          when 0
            Kernel.pbMessage("Left it alone...")
          when 1
            break
          end
        end
      end
      if result = 2
        Kernel.pbReceiveItem(rand(PBItems::ASPEARBERRY)+1,2) #Gives two oran berries
        Kernel.pbMessage("There are berries on the ground, keep shaking?")
        loop do
          command=Kernel.pbShowCommands(nil,[
          _INTL("No"),
          _INTL("Yes")
          ],command)
          case command
          when 0
            Kernel.pbMessage("Left it alone...")
          when 1
            break
          end
        end
      end
      if result = 3
        Kernel.pbReceiveItem(rand(PBItems::ASPEARBERRY)+1,1) #You get it now
        Kernel.pbMessage("There are berries on the ground, keep shaking?")
        loop do
          command=Kernel.pbShowCommands(nil,[
          _INTL("No"),
          _INTL("Yes")
          ],command)
          case command
          when 0
            Kernel.pbMessage("Left it alone...")
          when 1
            break
          end
        end
      end
      if result = 4
        Kernel.pbReceiveItem(rand(PBItems::ASPEARBERRY)+1,3) #Same but with pecha berries
        Kernel.pbMessage("There are berries on the ground, keep shaking?")
        loop do
          command=Kernel.pbShowCommands(nil,[
          _INTL("No"),
          _INTL("Yes")
          ],command)
          case command
          when 0
            Kernel.pbMessage("Left it alone...")
          when 1
            break
          end
        end
      end
      if result = 5
        Kernel.pbReceiveItem(rand(PBItems::ASPEARBERRY)+1,4) #...
        Kernel.pbMessage("There are berries on the ground, keep shaking?")
        loop do
          command=Kernel.pbShowCommands(nil,[
          _INTL("No"),
          _INTL("Yes")
          ],command)
          case command
          when 0
            Kernel.pbMessage("Left it alone...")
          when 1
            break
          end
        end
      end
      if result = 6
        Kernel.pbReceiveItem(rand(PBItems::ASPEARBERRY)+1,2)
        Kernel.pbMessage("There are berries on the ground, keep shaking?")
        loop do
          command=Kernel.pbShowCommands(nil,[
          _INTL("No"),
          _INTL("Yes")
          ],command)
          case command
          when 0
            Kernel.pbMessage("Left it alone...")
          when 1
            break
          end
        end
      end
      if result = 7
        Kernel.pbReceiveItem(rand(PBItems::ASPEARBERRY)+1)
        Kernel.pbMessage("There are berries on the ground, keep shaking?")
        loop do
          command=Kernel.pbShowCommands(nil,[
          _INTL("No"),
          _INTL("Yes")
          ],command)
          case command
          when 0
            Kernel.pbMessage("Left it alone...")
          when 1
            break
          end
        end
      end
      if result = 8
        Kernel.pbReceiveItem(rand(PBItems::ASPEARBERRY)+1,3)
        Kernel.pbMessage("There are berries on the ground, keep shaking?")
        loop do
          command=Kernel.pbShowCommands(nil,[
          _INTL("No"),
          _INTL("Yes")
          ],command)
          case command
          when 0
            Kernel.pbMessage("Left it alone...")
          when 1
            break
          end
        end
      end
      if result = 9
        Kernel.pbReceiveItem(rand(PBItems::ASPEARBERRY)+1,2)
        Kernel.pbMessage("There are berries on the ground, keep shaking?")
        loop do
          command=Kernel.pbShowCommands(nil,[
          _INTL("No"),
          _INTL("Yes")
          ],command)
          case command
          when 0
            Kernel.pbMessage("Left it alone...")
          when 1
            break
          end
        end
      end
      if result = 10 #Encounters 1/10 of the time
        if NOGEN8ENCOUNTERS && REGULARENCOUNTERS
          if encounter=1
            pbEncounter(EncounterTypes::BerryTree)
          end
        end
        Kernel.pbMessage("Other pokemon took the berries left on the tree away...")
      end
    end
  end
end
################################################################################
#                    Here I define the Script you call                        #
################################################################################
def pbBerryTree
  times=1
  if times = 1
    result=rand(10)
    if GEN8ENCOUNTERS && REMADEENCOUNTERS
      enconter=rand(7)
    elsif GEN8ENCOUNTERS && REGULARENCOUNTERS
      encounter=rand(3)
    elsif NOGEN8ENCOUNTERS && REMADEENCOUNTERS
      encounter=rand(5)
    else
      encounter=1            ###################################################
    end                      #This is all very compact and confusing, so PM me #
    pbshake                  #if you need more than 13 of these I can provide  #
    times+1                  ###################################################
  end
  if times = 2
    result=rand(10)
    if GEN8ENCOUNTERS && REMADEENCOUNTERS
      enconter=rand(7)
    elsif GEN8ENCOUNTERS && REGULARENCOUNTERS
      encounter=rand(3)
    elsif NOGEN8ENCOUNTERS && REMADEENCOUNTERS
      encounter=rand(5)
    else
      encounter=1
    end
    pbshake
    times+1
  end
  if times = 3
    result=rand(10)
    if GEN8ENCOUNTERS && REMADEENCOUNTERS
      enconter=rand(7)
    elsif GEN8ENCOUNTERS && REGULARENCOUNTERS
      encounter=rand(3)
    elsif NOGEN8ENCOUNTERS && REMADEENCOUNTERS
      encounter=rand(5)
    else
      encounter=1
    end
    pbshake
    times+1
  end
  if times = 4
    result=rand(10)
    if GEN8ENCOUNTERS && REMADEENCOUNTERS
      enconter=rand(7)
    elsif GEN8ENCOUNTERS && REGULARENCOUNTERS
      encounter=rand(3)
    elsif NOGEN8ENCOUNTERS && REMADEENCOUNTERS
      encounter=rand(5)
    else
      encounter=1
    end
    pbshake
    times+1
  end
  if times = 5
    result=rand(10)
    if GEN8ENCOUNTERS && REMADEENCOUNTERS
      enconter=rand(7)
    elsif GEN8ENCOUNTERS && REGULARENCOUNTERS
      encounter=rand(3)
    elsif NOGEN8ENCOUNTERS && REMADEENCOUNTERS
      encounter=rand(5)
    else
      encounter=1
    end
    pbshake
    times+1
  end
  if times = 6
    result=rand(10)
    if GEN8ENCOUNTERS && REMADEENCOUNTERS
      enconter=rand(7)
    elsif GEN8ENCOUNTERS && REGULARENCOUNTERS
      encounter=rand(3)
    elsif NOGEN8ENCOUNTERS && REMADEENCOUNTERS
      encounter=rand(5)
    else
      encounter=1
    end
    pbshake
    times+1
  end
  if times = 7
    result=rand(10)
    if GEN8ENCOUNTERS && REMADEENCOUNTERS
      enconter=rand(7)
    elsif GEN8ENCOUNTERS && REGULARENCOUNTERS
      encounter=rand(3)
    elsif NOGEN8ENCOUNTERS && REMADEENCOUNTERS
      encounter=rand(5)
    else
      encounter=1
    end
    pbshake
    times+1
  end
  if times = 8
    result=rand(10)
    if GEN8ENCOUNTERS && REMADEENCOUNTERS
      enconter=rand(7)
    elsif GEN8ENCOUNTERS && REGULARENCOUNTERS
      encounter=rand(3)
    elsif NOGEN8ENCOUNTERS && REMADEENCOUNTERS
      encounter=rand(5)
    else
      encounter=1
    end
    pbshake
    times+1
  end
  if times = 9
    result=pbRandom(10)
    if GEN8ENCOUNTERS && REMADEENCOUNTERS
      enconter=rand(7)
    elsif GEN8ENCOUNTERS && REGULARENCOUNTERS
      encounter=rand(3)
    elsif NOGEN8ENCOUNTERS && REMADEENCOUNTERS
      encounter=rand(5)
    else
      encounter=1
    end
    pbshake
    times+1
  end
  if times = 10
    result=pbRandom(10)
    if GEN8ENCOUNTERS && REMADEENCOUNTERS
      enconter=rand(7)
    elsif GEN8ENCOUNTERS && REGULARENCOUNTERS
      encounter=rand(3)
    elsif NOGEN8ENCOUNTERS && REMADEENCOUNTERS
      encounter=rand(5)
    else
      encounter=1
    end
    pbshake
    times+1
  end
###############################################################################
#REMOVE THE FOLLOWING HASHTAGS IF YOU WANT THE PLAYER TO BE ABLE TO SHAKE THE #
#TREE MORE TIMES                                                              #
###############################################################################
# if times = 11
#  result=rand(10)
#  if GEN8ENCOUNTERS && REMADEENCOUNTERS
#    enconter=rand(7)
#  elsif GEN8ENCOUNTERS && REGULARENCOUNTERS
#    encounter=rand(3)
#  elsif NOGEN8ENCOUNTERS && REMADEENCOUNTERS
#    encounter=rand(5)
#  else
#    encounter=1
#  end
#  pbshake
# end
# if times = 12
#  result=rand(10)
#  if GEN8ENCOUNTERS && REMADEENCOUNTERS
#    enconter=rand(7)
#  elsif GEN8ENCOUNTERS && REGULARENCOUNTERS
#    encounter=rand(3)
#  elsif NOGEN8ENCOUNTERS && REMADEENCOUNTERS
#    encounter=rand(5)
#  else
#    encounter=1
#  end
#  pbshake
# end
# if times = 13
#  result=rand(10)
#  if GEN8ENCOUNTERS && REMADEENCOUNTERS
#    enconter=rand(7)
#  elsif GEN8ENCOUNTERS && REGULARENCOUNTERS
#    encounter=rand(3)
#  elsif NOGEN8ENCOUNTERS && REMADEENCOUNTERS
#    encounter=rand(5)
#  else
#    encounter=1
#  end
#  pbshake
# end
  Kernel.pbMessage("All the berries on the tree fell off...")
end
def pbBerryTreeTest
  if $DEBUG
    pbEncounter(EncounterTypes::BerryTree)
    #If in debug mode, Just call pbBerryTreeTest to test an encounter
  end
end
=begin
And that's the script!
Wooo!
Now you have a working berry tree effect
=end
################################################################################
#                            By #Not Important                                #
################################################################################
################################################################################
#                      I really like making comment boxes                      #
################################################################################



Now, we have created an encounter type and a script that calls it, Now to set the encounters:
In Pokemon Game/PBS/encounters.txt add "BerryTree" encounters in format 20%,20%,10%,10%,10%,10%,5%,5%,4%,4%,1%,1%.
e.g.:
Spoiler:
Code:

BerryTree
CHERUBI,5,7
PIDGEY,5,7
SPEAROW,5,7
BURMY,5,7
SKWOVET,6,7
APPLIN,5,7
ODDISH,6,8
HOOTHOOT,4,7
HOOTHOOT,1,6
CHIMCHAR,5,6
PANSAGE,4,8
PANPOUR,5,6



Will be improved...
Fixing bug where you can still shake after encounter

[Spoilers] Final Battle in the Story

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Putting spoilers in the title because I'm discussing this persons team............................................................................................................................(blocking out of preview)
And some could anticipate a twist where Leon isn't the champion by the end.

I'm wondering if anybody found this battle with Leon sort of difficult. My team was Octillery, Boltund, Cinderace, Swirlix, Snorlax, and Runerigus.

My team was level 60-63, so on par with him. I switched to set battle mode for the tournament matches, but didn't have any problems until facing Leon. He hit incredibly hard and had great move coverage.

I lead with Octillery, since it has good coverage and only two weaknesses. His Aegislash still took half my health with Shadow Ball, so I switch in Cinderace, which also lost half his health. This was a bad start but I beat the Aegislash with one fire move.

My Cinderace had three fire moves (Flame Charge, Blast Burn, Pyro Ball), so it allowed his Haxorus comes out pretty much like "Nothing that thing can do to me". I started to worry it might set up with Swords Dance or Dragon Dance, so I switched out into Swirlix with Evolite which also had Cotton Guard. Somehow Leon predicted this switch and tried Iron Tail, but missed. This let me set up a bunch of Cotton Guards so I preparing to just wall his entire team if they were Physical Attackers. It might sound silly to use a Swirlix, but Eviolite + Cotton Guard beat a couple gyms on it's own.

Then Dragapult, which finished me in one hit because I had no idea what this was. It was a special attacker. I tried Octillery, which was out-speed and defeated with Thunderbolt. Then I used Boltund to use Thunder Wave, but it was also quickly defeated. So I had Assasult vest Snorlax, but I wanted to conserve it since I'm aware he had Charizard. But it took out the Dragapult when I tried Body Slam and learned it was part ghost, I finished it with Crunch. Then out come Mr. Rhyme, which was the same thing. I wasn't fully sure of it's type either but Crunch worked. He got two special defense drops with Psychic which put me in a very bad position for Charizard.

I still stalled out his Giant Charizard turns with Assault Vest Snorlax, but Snorlax still went down and left me with just Runerigus. Even after I Dynamaxed it was still losing 1/3rd health to Fire Blast. So it ended up with both of us in yellow heath with one Pokemon. But his Charizard was faster, meaning I would have lost. I didn't want to do it since it makes me feel a bit cheap, but I used a Max Revive on Boltund and quickly finished it.

It was tough. I felt dirty during the ending because I really didn't want to resort to a revive when the NPC's never use them in battle. I'd actually put this high on a list of difficult fights. And honestly I felt like he beat me due to that use of a revive at the end, and how we were completely even besides that.

[News] Final Fantasy 7 remake/Marvel's Avengers Delayed

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Final Fantasy -
Quote:

Square Enix announced Final Fantasy 7 Remake has been delayed from March 3 to April 10, 2020.

In a statement, Square Enix Producer Yoshinori Kitase and the Final Fantasy VII Remake development team explained the reasons behind the delay. This is to ensure the final game will be in-line with their vision, and good enough so that all the fans around the world are satisfied after the long wait. Kitase apologized for the wait and mentioned how the team needs a few more weeks to polish the game and to deliver us the best possible experience.

Personally speaking, I believe this is very good news and I hope Square Enix takes all the time they need to not screw this up. This delay will make the wait even harder but a demo is also probably coming out soon. As you already heard, a Final Fantasy 7 Remake demo leaked but we didn’t get an official announcement regarding when it’ll actually launch yet. The demo covers the very beginning of the game, with the iconic part of Cloud participating in a Mako Reactor sabotage mission with Avalanche.

Final Fantasy 7 Remake is now coming to PlayStation 4 on April 10. The game will be a one-year timed exclusive, meaning a PC version announcement and more could happen as soon as April 2021. You can check out our previous coverage to learn more about the game. We’ve got the latest screenshots and character profiles, who most notably detail one of the new characters of this Remake.
Source: https://www.dualshockers.com/final-fantasy-7-remake-delay-april-10/

Marvel -
Quote:

Alongside announcing a delay for Final Fantasy VII Remake this morning, Square Enix also revealed that it is also delaying one of its other upcoming major 2020 releases.

Rather than releasing in May as was originally intended, Square Enix and developer Crystal Dynamics announced this morning that Marvel’s Avengers has now been pushed back. The game is now planned to launch later in the summer and will arrive on September 4, 2020. Crystal Dynamics in a statement said that this delay will help make Marvel’s Avengers “the ultimate Avengers gaming experience.” They also went on to apologize for the delay adding, “We’re confident that it will be worth the wait.”

Compared to Final Fantasy VII, Square Enix has been a bit quieter with Marvel’s Avengers over the past few months. In fact, we haven’t seen anything major on the title since back in October when it was revealed that Kamala Khan will be a playable character in Avengers. Since then, Square has been oddly silent about the project for one reason or another. Now, that silence seems to make a bit more sense considering the game has now been pushed back around three months.

With convention season quickly approaching, we should start to see a whole lot more of Marvel’s Avengers in action, if I had to guess. PAX East, E3, and any other events in between are likely good bets on when more footage and information regarding Avengers should start coming about. If we’re lucky, perhaps more playable characters in the game will soon be revealed, too.

Marvel’s Avengers is set to arrive on PS4, Xbox One, PC, and Stadia when it arrives in September.
Source: https://www.dualshockers.com/marvels-avengers-delay-september-release-date/

What web browser are you using and why?

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Ranging from Google Chrome to Mozilla Firefox and few more exotic variants, we definitely have no shortage of choices when it comes to browsing the internet. Some of us prefer convenience over privacy while others don their tinfoil hats, load up a VPN, and strictly use privacy mode. We all have our preferred methods, and I would love to hear yours! :)

I'm currently a Firefox user w/ StartPage as my search engine. I quite enjoy the FOSS atmosphere and access to plugins! That's not to say there aren't any headaches, but I've had those across all web browsers. :P

P.S. feel free to share your search engine and VPN (if you use one) while you're at it!

Last Two Sword Exclusives for Dex

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Looking for a Turtonator and Mawile.

Will trade back if necessary.

I can trade whatever you need, or a Rapidash and Drapion with active Pokerus.

Development: [Emerald] starter system

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Hey Guys, I started ROM-Hacking(Pokemon Emerald) recently and I wondered how the starter system works. I know there are tools I could use, but I want to give out my starters via multichoice. Is there a flag I have to set so the rival knows which pokemon he/she has to choose? And are there other important flags that I have to set when I want to give my starters out this way?

Thanks in advance,
PsIQpath.

Need HA Pyukumuku

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I really need a hidden ability Pyukumuku, I have a shiny shuckle or a masterball I can trade as well as whatever I can do to help complete your pokedex.

4th Gen Scratch-off Cards.

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In the Battle Frontier, you can buy scratchcards for 1bp each. You can do up to three Scratch-off cards at a time. In order to win a prize, you have to match three of the same icons, or a ditto. If you manage to match three of the same Pokemon (or one or two ditto), you will get whatever price that is associated with that particular Pokemon.

However, if you fail to match the symbols, you get nothing.

Did you ever purchase these scratch-off cards in Platinum and HG/SS?

That npc has my name!

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Have you ever encountered an NPC trainer in Pokemon that has your name? If you're unsure, search up your name on Bulbapedia, and see if you find any matching NPCs.

I've... never seen an NPC with the name Kory, no. I've seen Cory, but never my spelling.

[General] HA GMax Snorlax

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Hey there,

Seeking an untrained Hidden Ability (Gluttony) Gigantimax Snorlax for trade. Let me know what you need in return and we can go from there.

Thanks in advance🙏🏽🙏🏽

[Scripting Question] Pokedex problem

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Hi guys, I have two small questions that may seem basic, but I don't know ...

The case is as follows...

In my game I have the KANTO Pokedex running, without problems. I received a Pokemon egg from which Cleffa is born (JOHTO Pokedex). Logically, in the summary, Cleffa has a "???" in his numbering ...

Question 1.
When I try to activate the Johto Pokedex, and then I enter the Pokedex. I get this error ... (I'm using the Neo PauseMenu by Luka S.J. script and maybe it has something to do with that)



Question 2
What happens if I get a Pokemon from an locked dex and then unlock that dex? Is the pokemon registered if I have it before? Do I have to see it or caught it again to register it? My idea is that some Pokemon can be captured or seen even before having unlocked the Pokedex to which they belong .

PS: Sorry about my english

LF Shiny Honedge

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If any1 has one they are willing to give up or trade I’d really appreciate it

[General] Sawk for Throh

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